However, other than the NORMAL ai, most (maybe all, but I don't have a debug menu for vanilla melee open to double check the AI types) of the other AI types are the same as in vanilla 1.02 melee (accessible via the debug menu), so discussions of the different AI types can be found in notes people have made of the melee debug mode on various wikis, or on smashboards threads relating to melee, or more recently on reddit threads asking similar questions relating to 4.05.
I might do this at some point and post but it's a definitive method and you could use it if you wanted to.Ĭlick to expand.I do agree that there needs to be more documentation (especially an FAQ due to how many people are asking variants of this question) of not just this patch but of 20XX and melee debugging in general. If Falcon is always DI-ing up those values should read the same every time.
With regards to falcon always DI-ing sheik's ftilt up, are you comfortable with the reworked debug mode commands at all? You should be able to definitively view the DI input as well as the trajectory change as a result of it by looking at the floating point information (X+right on the dpad until you get to the port number of the cpu you want to look at, 1 for a cpu using player 1's port, and so on), and configuring it via L+(left or right) to select a floating point pair and changing two of them (via L+ up or down) to 'DI TRAJECTORY ANGLE CHANGE' and 'DIRECTIONAL INPUT - THIS FRAME' or previous frame, I'm not sure which at this point actually. You still have to work for the grabs a little in that case, so maybe setting the CPU type to something else is your best bet if you just want to run in, grab, and practice combos that way. At 100, any time you present a hitbox anywhere near them, they shield, even to the point where their shield is rendered useless (since they don't angle it you'll always poke once a high shield affinity cpu shields long enough) even to the point where it'll break. However, as mentioned above, you can change the CPU type under general settings for a desired controller port, but you can also set the shield affinity of the CPUs in general. Click to expand.Achilles answered the first part of your question earlier in the thread, and I referenced that answer it about 4 posts above yours asking this question.